Monthly Archives: September 2009

Setting Up LWJGL with Netbeans

On Forums, people keeps asking about setting up lwjgl library with netbeans. So here i am going to show the steps to do that. STEP 1: Go to Tools-> Libariries.Now create new library. Give it a name say “lwjgl21″. STEP 2: Now we have to configure the library. Click the classpath tab, then click add jars, and [...]
Posted in Tools, Tutorials, developer, java, opengl | Tagged , , | 1 Comment

Game Engines: A Quick Peek

Game Engines are the core libraries which is used as the architecture to develop the game. It cuts down the pressure on development teams as all the complex coding is already written in the engine. The core functions that Game Engine provides are rendering(2d or 3d), physics engine or collision detection, sound, scripting, artificial intelligence. [...]
Posted in consoles, developer, games | Tagged | Leave a comment

My Experience with Xbox 360 and PS3

Hola everyone. I have seen many gamers on forums discussing on the debate: Xbox 360 vs PS3. Half section of gamers says Xbox 360 is best and other half says PS3 is superior and debate goes on and on. Many newbies gets confused and they do not know which consoles to buy. I don’t have any of [...]
Posted in consoles | Tagged , | 1 Comment

List Of Good OpenGL and (ES) Books

These are the list of some popular books on OpenGl and (ES) preffered by many. OpenGl SuperBible Fourth Edition It begins by illuminating the core techniques of “classic” opengl programming, from drawing in space to geometric transformations, from lighting to texture mapping. The authors covers newer OpenGL capabilities, including OpenGL 2.1’s powerful programmable pipeline, vertex and fragment [...]
Posted in books, developer, opengl | Tagged | Leave a comment
  • Become a GaanZa Fan

    GaanZa on Facebook