Monthly Archives: September 2009
Game Engines: A Quick Peek
Game Engines are the core libraries which is used as the architecture to develop the game. It cuts down the pressure on development teams as all the complex coding is already written in the engine. The core functions that Game Engine provides are rendering(2d or 3d), physics engine or collision detection, sound, scripting, artificial intelligence. [...]
My Experience with Xbox 360 and PS3
Hola everyone.
I have seen many gamers on forums discussing on the debate: Xbox 360 vs PS3. Half section of gamers says Xbox 360 is best and other half says PS3 is superior and debate goes on and on. Many newbies gets confused and they do not know which consoles to buy.
I don’t have any of [...]
List Of Good OpenGL and (ES) Books
These are the list of some popular books on OpenGl and (ES) preffered by many.
OpenGl SuperBible Fourth Edition
It begins by illuminating the core techniques of “classic” opengl programming, from drawing in space to geometric transformations, from lighting to texture mapping. The authors covers newer OpenGL capabilities, including OpenGL 2.1’s powerful programmable pipeline, vertex and fragment [...]




Setting Up LWJGL with Netbeans