Category Archives: developer
Finding Nearest Sprite For 2D Collision
Hola EveryOne.
There are various methods/ways to detect a collision between two objects. Each having its own advantage and disadvantage and based on our requirement we implement one of the collsion detection algorithm.
Here i am not going to talk about collision algorithm. I am going to talk about determining the nearest object with which collision will [...]
Loading image/Texture Mapping in LWJGL
Hola everyone.
I am currently working on my own two game projects: one project is of mobile phone game and other is 2.5 or side-scrolling 3d game, not much sure. So for second project i am making an small engine that will be used to make 2.5D game or side scrolling 3d game, Just simple and [...]
Also posted in Tutorials, java, opengl Tagged loading image, loading image/texture mapping in lwjgl, lwjgl, texture mapping Leave a comment
Diving into Mobile Gaming !!
Recently my friends suggested me to make games for mobile phones. I haven’t done any formal course for mobile programming so i did a some search on mobile game development on google and gone through some articles like The Clash of Mobile Platforms: J2ME, ExEn, Mophun and WGE
I have a Nokia N70ME handset and most [...]
Setting Up LWJGL with Netbeans
On Forums, people keeps asking about setting up lwjgl library with netbeans. So here i am going to show the steps to do that.
STEP 1: Go to Tools-> Libariries.Now create new library. Give it a name say “lwjgl21″.
STEP 2: Now we have to configure the library. Click the classpath tab, then click add jars, and [...]
Game Engines: A Quick Peek
Game Engines are the core libraries which is used as the architecture to develop the game. It cuts down the pressure on development teams as all the complex coding is already written in the engine. The core functions that Game Engine provides are rendering(2d or 3d), physics engine or collision detection, sound, scripting, artificial intelligence. [...]
List Of Good OpenGL and (ES) Books
These are the list of some popular books on OpenGl and (ES) preffered by many.
OpenGl SuperBible Fourth Edition
It begins by illuminating the core techniques of “classic” opengl programming, from drawing in space to geometric transformations, from lighting to texture mapping. The authors covers newer OpenGL capabilities, including OpenGL 2.1’s powerful programmable pipeline, vertex and fragment [...]
Installing or Setting up JOGL on Ubuntu
Here are the detailed steps to set up or install JOGL on your ubuntu. First of all you have to download the jogl library(according to your machine) from here . I am using Ubuntu 8.04 on intel board so i downloaded jogl-1.1.1-linux-i586.zip.
So extract the zip file. Now open the folder that you have just now [...]
Setting up java classpath on ubuntu
When u install sun’s jdk manually on ubuntu, java classpath doesn’t get set automatically unlike in windows. So when you enter command javac in terminal window, it says “javacĀ command not found”. So here is the very simple way to set up the classpath for java on ubuntu.
STEP 1 : Open the terminal window.
STEP 2: [...]
Setting up Slick 2D with netbeans 6.5.1
Slick2D engine is a high performance 2d game library based on a LWJGL(Lightweight Java Game Library). You can see the current features of Slick2D in their site. Download the library from here.
You can check the games made in Slick2D engine http://www.cokeandcode.com/ and http://slick.cokeandcode.com/gallery.php.
Tutorials : There are good and easy to go tutorials for beginners.
Now download [...]
Also posted in Tutorials Tagged 2D engine, lwjgl, netbeans, Slick 2D, slick 2d with netbeans 8 Comments




2D Rain Effect