I just finished playing Silent Hill 3 again. I remember, back those days when my friend got this game and we used to play it during late nights in a room keeping all lights off
. This game gave us goosebumps during whole gameplay experience. Now again after years, this game still scares me (though not much compared to past) but still creepy. No wonder Silent Hill 3 is one of my best Horror-Games. I loved its Gameplay Elements, giving more emphasis on solving mind catching riddles and not involving too much direct combat with enemies. Horror elements are well balanced with creepy sound effects and music. Soundtracks are awesome, composition by Akira Yamaoka is very good. Story of the game is also very good and is well narrated in a game. Environments are well designed according to plot. Monsters are also well modeled and designed. One thing that i also liked is the way cameras used in the game. Whole Gameplay is played in various camera angle shots, which i liked it and it well balances off with spooky environment and good background score. At start i found game controls uneasy but later i got hang with it so no issues for me. Game has got good graphics, well not like todays graphics as this game was made back at 2003. Heh and i liked the protagonist of the game very much, Heather
. So overall its one of the best Horror Games ever made.
Gracias.
Category: Games
These days i am busy with lots of things. I am working on a Game for Mobile Phones. This project is based on J2ME. Currently i have given the game a name “LOST” according to story and theme. Here is the video of my project. Well the video is just a testing of gameplay mechanics, all graphics and images will be different in the original game. So just check out what i am working on.
Recently my friends suggested me to make games for mobile phones. I haven’t done any formal course for mobile programming so i did a some search on mobile game development on google and gone through some articles like The Clash of Mobile Platforms: J2ME, ExEn, Mophun and WGE
I have a Nokia N70ME handset and most of my friends have same kinda(specifications) handset. All of them are java enabled. I did a search on their specifications and found that almost all were midp 2.0 enabled. After doing some research on mobile gaming i chose J2ME for developing mobile games because majority of the phones of my target audience are java-enabled so i can reach to masses. Secondly, SUN provides you all the development tools for free. And thirdly i am more comfortable in java programming language so it would be easier for me to pick up things more fast and easily. So i am using netbeans IDE 6.7 with the mobility pack to write my app and its pretty productive and reliable. My next step was to find some good online tutorial to just get started, all basic things. I searched the google and found many useful stuff there:
http://developers.sun.com/mobility/midp/articles/gameapi/
http://developers.sun.com/mobility/midp/articles/game/
http://today.java.net/pub/a/today/2005/07/07/j2me3.html
http://www.devx.com/wireless/Article/27167/1954
So i got many stuffs to get started making midp 2.0 games. It didn’t take too much time to pick up things. I got the concepts easily and started implementing them. I just started with testing codes like drawing images, moving them, rotation etc. After testing all those codes i decided to make very simple 2d side scrolling game. Then i searched for some free sprites on google and got some stuffs on world war 2 theme. Then i asked my friend to make some background images for me and he made some pretty good backgrounds. So then i was off to fly and started making the game.
This is my current progress on game and i am pretty sure that soon i’ll complete the game and upload here for the download.

This is my mobile game project that i am working. Soon i’l finish it. And important thing is that i am enjoying very much making game for mobile phones. I tested it on my Nokia N70 handset and it worked flawlessly. I am very excited regarding this project.
Gracias.
These are the list of some top opengl based commercial games:
Call Of Duty 1
This game was developed by Infinity Ward and published by Activision. This game used the id tech 3 engine. Game is based on world war II. Its a first person shooter game. This game won the game of the year for 2003 from several reviewers.

Commandos: Behind Enemy Lines
Game was developed by Pyro studios and published by Eidos Interactive. Its a single player real time startegy game.

Doom 3
Game was developed by id Software and published by Activision. The game uses id Tech 4 engine. Its a first person shooter horror game. The Game was a critical and commercial success for id software with more than 3.5 millions copy sold.

Half-Life 1
Game was developed by valve software and published by sierra studios. The game used modified version of Quake Engine called GoldSrc engine which is able to render in both OpenGl and Direct3D api. Its a First Person Shooter Game. On its release, critics hailed its overall presentation and numerous scripted sequences, and it won over 51 PC Game of the year awards. It is considered one of the greatest games of all time. This game also set the benchmark in the field off Game AI(Artificial Intellegence) at that period.

Hitman: Codename 47
Game was developed by IO Interactive and published by eidos interactive. The game uses Glacier engine. Its a third person shooter game.

Unreal Tournament 2004
Game was developed by Epic games. The game used Unreal Engine 2.5. Its a first person shooter game. Game received positive reviews on release. It also received multiplayer game of the year.

Return to Castle Wolfeinstein
Game was developed by Gray Matter Interactive(Single Player) and Nerve Software(multiplayer) and published by Activision. Games usd id tech 3 engine.

PREY
Game was developed by Human Head Studios and published by 2k Games and 3d realms. The game used modified version of id tech 4 engine. Its a first person shooter game. It received positive reviews and was commercial success, sold more than 1 million copies.

Soldier of Fortune (Series)
First 2 game of the franchise was developed by Raven Software, published by Activision. The game used quake 2 and quake 3 engine.

There are many other opengl based games. But these are one of my favorites.
Gracias.
At present i am working on a 2d side-scrolling platform game. It started as a course project but now i want to extend it and make it large.
I have used java and slick library to make this game project. I have put the game demo on my blog page. The project is still in development process. So you can download and play it. Please give the feedback. I am still new to game development so feedback( both positive and negative ) will be appreciated.
So download the game from http://gaanza.com/games/ and play it
please comment your feedback and suggestions here.
it’ll be great help for developing this game further.
Gracias.
