Category Archives: opengl
Loading image/Texture Mapping in LWJGL
Hola everyone.
I am currently working on my own two game projects: one project is of mobile phone game and other is 2.5 or side-scrolling 3d game, not much sure. So for second project i am making an small engine that will be used to make 2.5D game or side scrolling 3d game, Just simple and [...]
Also posted in Tutorials, developer, java Tagged loading image, loading image/texture mapping in lwjgl, lwjgl, texture mapping Leave a comment
Setting Up LWJGL with Netbeans
On Forums, people keeps asking about setting up lwjgl library with netbeans. So here i am going to show the steps to do that.
STEP 1: Go to Tools-> Libariries.Now create new library. Give it a name say “lwjgl21″.
STEP 2: Now we have to configure the library. Click the classpath tab, then click add jars, and [...]
List Of Good OpenGL and (ES) Books
These are the list of some popular books on OpenGl and (ES) preffered by many.
OpenGl SuperBible Fourth Edition
It begins by illuminating the core techniques of “classic” opengl programming, from drawing in space to geometric transformations, from lighting to texture mapping. The authors covers newer OpenGL capabilities, including OpenGL 2.1’s powerful programmable pipeline, vertex and fragment [...]




2D Rain Effect