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	<title>Comments on: Finding Nearest Sprite For 2D Collision</title>
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		<title>By: ArmoredSandwich</title>
		<link>http://www.gaanza.com/blog/finding-nearest-sprite-for-2d-collision/comment-page-1/#comment-101</link>
		<dc:creator>ArmoredSandwich</dc:creator>
		<pubDate>Fri, 09 Jul 2010 20:13:34 +0000</pubDate>
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		<description>You should look into quadtrees! 

Cheers</description>
		<content:encoded><![CDATA[<p>You should look into quadtrees! </p>
<p>Cheers</p>
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		<title>By: MarkSpizer</title>
		<link>http://www.gaanza.com/blog/finding-nearest-sprite-for-2d-collision/comment-page-1/#comment-97</link>
		<dc:creator>MarkSpizer</dc:creator>
		<pubDate>Mon, 03 May 2010 07:49:16 +0000</pubDate>
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		<description>great post as usual!</description>
		<content:encoded><![CDATA[<p>great post as usual!</p>
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